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Case studies

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Saved by Darren Mundy
on December 16, 2014 at 6:20:07 pm
 

The below Case Studies are contained in this wiki (Please feel free to add more with respect to your own experiences under additional case studies):

 

Case Studies which Influenced the Framework

 

Case study: Language quests with secondary schools

Case study: Using virtual worlds for creating comicbooks

Case study: START STreet ARTists in a virtual space

Case_Study_North_Sami_for_beginners_(steps_1_2)

Case study: Portuguese as a Second Language Master program

Case Study: University of Hull Education UK

Case Study: Business Talking LnU (Partner 10)

Case study: AVATAR

Case Study - NIFLAR language course

Case Study: talkademy's project-based business english course

Case Study: AVALON Teacher Training Course

 

New Courses using the Framework in Practice (or reflecting on the application of the framework to an existing course in Talkademy's case)

 

Oral Portuguese in a Virtual World (editions 1 and 2) UC trial course according to the Euroversity Framework. 21.04.13.docx

University of Hull - Games Design in VW's

Talkademy's course on German culture and history 

MP3: Artefacts, Learning Media - Virtual Learning Worlds and Game-based Learning (Minecraft)

Cultural exchange course (Jura) - Cultural exchange_ Jura SL workshop 1_case_study(1).pdf Cultural exchange_Jura SL workshop 2_case_study.pdf Jura SL workshop.docx Jura SL course.docx

Case study : Anthropology in UNISTRA

Linnaeus About the TIE Design Log / 24th March - Planning to Diane Pecorari / 16th May - Course Team Assembled (TIE Design Log) / 4th June - Help from the Network

University of Cyprus -- The implementation of Electrical Engineering Courses in Second Life

Utrecht - Spanish Course (Link to video interview evaluation with course leader) 

 

Additional Case Studies

 

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