The below Case Studies are contained in this wiki (Please feel free to add more with respect to your own experiences under additional case studies):
Case Studies which Influenced the Framework
Case study: Language quests with secondary schools
Case study: Using virtual worlds for creating comicbooks
Case study: START STreet ARTists in a virtual space
Case_Study_North_Sami_for_beginners_(steps_1_2)
Case study: Portuguese as a Second Language Master program
Case Study: University of Hull Education UK
Case Study: Business Talking LnU (Partner 10)
Case Study - NIFLAR language course
Case Study: talkademy's project-based business english course
Case Study: AVALON Teacher Training Course
New Courses using the Framework in Practice (or reflecting on the application of the framework to an existing course in Talkademy's case)
Oral Portuguese in a Virtual World (editions 1 and 2) UC trial course according to the Euroversity Framework. 21.04.13.docx
University of Hull - Games Design in VW's
Talkademy's course on German culture and history
MP3: Artefacts, Learning Media - Virtual Learning Worlds and Game-based Learning (Minecraft)
Cultural exchange course (Jura) - Cultural exchange_ Jura SL workshop 1_case_study(1).pdf Cultural exchange_Jura SL workshop 2_case_study.pdf Jura SL workshop.docx Jura SL course.docx
Case study : Anthropology in UNISTRA
Linnaeus About the TIE Design Log / 24th March - Planning to Diane Pecorari / 16th May - Course Team Assembled (TIE Design Log) / 4th June - Help from the Network
University of Cyprus -- The implementation of Electrical Engineering Courses in Second Life
Utrecht - Spanish Course (Link to video interview evaluation with course leader)
Technion Insitute of Technology, Israel contributed with three courses and a series of scientific experiments that measured learning in virtual worlds by looking at learner attitudes and brain activity in virtual reality.
Additional Case Studies
We welcome the addition of any other courses in line with our project's aims.