Destination guide


Using destinations

 

 

Basic rules

 

Knowing where to take ones students to (and what can be done there) makes a bit portion of what a teacher who uses virtual worlds has to know.

Unfortunately virtual worlds change a lot quicker than the real world does. A place (often called island or sim) which you have used yesterday might look completely different today - or even does not exist anymore.

Rule 1: Regulaly check out the place you use.

 

All places belong to somebody.

As you wouldn't want a stranger just to walk into your front garden in real life, it is good etiquette to ask owners for permission. Most owners are happy to see their islands being used by others (many islands are explicitly dedicated to education!). Communicating with the owners (telling them what you use it for and why and maybe giving feedback) might prevent surprises and contribute to improve the usability of the island.

Be careful with publishing pictures of "foreign" islands. Make sure you have the permission of the owner!

Rule 2: If you use "foreign" islands frequently, establish communication with the owners.

 

 

Where to go?

 

There is a huge variety of islands in the virtual universe.

 

Take a look at Second Life's official destination guide and have a look at the long list of categories:

http://secondlife.com/destinations

 

For teaching, some of the most interesting categories are:

 

 

 

 

 

General learning tasks

 

Activities that can be done nicely on most islands:

 

 

 

Example destinations for historical roleplay

The 1920s Berlin Project: http://secondlife.com/destination/1828

Ancient Rome: http://secondlife.com/destination/245

Renaissance Island: http://secondlife.com/destination/renaissance-island

Medieval: http://secondlife.com/destination/-realm-of-usk-14th-century-wales